![]() clothes) reflects the team where unit belongs ( Team Color Shifting) trait A random minor modification of a unit it makes a unit different from other units of the same type. team color (TColor, TC) A unit graphic done so that color of some unit part (e.g. ( ScenarioWML) shroud A scenario option the whole map is black at the beginning, only parts already "discovered" by the player are visible. ![]() scenario A sequence of turns played on one map. ( multiplayer_side WML tag) fog of war A scenario option enemy units are displayed only when close to player's units mainline A campaign, multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution. ( EraWML) faction A set of units available to be plated as a side in multiplayer games. You can download additional eras from the add-on server. era A set of factions available in multiplayer. ( MainlineCampaigns, Guide_to_UMC_Content, CampaignWML) creeping biggerism the tendency for sprite artists to make new sprites bigger and more detailed than the existing ones, leading to issues of scale. (See AbilitiesWML for creating abilities.) campaign A sequence of scenarios with a connecting storyline. ![]() Gaming Terms ability A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability "heal". 3 Names of Mainline Campaigns and Scenarios.
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